![]() ![]() When you enable a mod mid-save successfully, the game automatically disables the items for every kind of "allowed" stockpile, i.e. My colonists keep stripping/not putting the clothes on? My colonists won't haul the gear in the stockpiles? NOTE: Rimcities will cause the mod to have problems being disabled mid-save even with VEF. NOTE: Rimcities will cause the mod to have problems being enabled mid-save even with VEF. No, you need faction discovery or Vanilla Expanded Framework. If it keeps happening to you, it's because you have other mods affecting the way it's originally meant to work. I've coded balaclavas to work under helmets and for the most part render under spawned pawntypes through organizing what the pawns wear in coding first. It will also cost me the price of a brand new PC to get him to work on such a feature and refine because it's just something vanilla doesn't support. I've spoken to my coder and there's no way to have a proper layering system for headgear without breaking several other things in the game. ![]() Balaclavas keep rendering over the helmet. It should now render under the helmet, unless another mod destroys the freakin' world and causes this to keep happening. ![]() Take off your helmet, put on your balaclava first. FAQ - Help! My balaclava is rendering over my helmet! ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |